E-Sports in the dessert

Its the end of June 2024 and I’m sat in a hotel lobby in Riyadh with a couple of hours to spare before I need to head into work with the rest of the d3 programming team. The week started by flying form Newcastle to Heathrow on Monday where i bumped into Adam who was also flying out to Riyadh to work on the same job.

We had a couple of hours to kill and had a lovely catchup over some very spicy bloody mary and some pretty good lounge food. The flight was good, we were stuck on the tarmac for a couple of hours before takeoff due to air traffic and i managed to watch the film poor things before being airborne, the film was really good, I highly recommend it. We eventually got to the hotel around 02:00 in the morning and was up agin for breakfast at 08:00. It was nice to catch up with people id not seen in ages and hear how thing were progressing onsite, everyone said the whole place was still a building site and they weren’t exaggerating.

The control room was looking good, many of the guys had been here for over a week already and had done a great job. There was still grinding works going on in the building and everyone was working around each other.

l

This is the third year Ive worked with Bright Studios on this esports event and it evolved considerably each year. Its grown from 1 games arena and 2 studios to currently 3 games arena and 6 studio. Previous years the operating positons were all at the respective stages so we were all spread out, this year for the first time we are all operating from the same area remoting into the servers at the relevant stages. The first thing I did when I arrived was find my desk and figre out how i was going to arrange things to make it a comfortable and an efficient place to work at for the next few weeks, this invoived going round site, scavanging some wood and asking the chippies to cut it into sections so i cold build a small shelf on the desk to make more space

Shelf image here

Ince that was all done with i settled dow and got familiar with the system, it was nice to be sat next to Kris and Dan, and bounce ideas off each other with the initial round of programming.

The event which we are working on is called the the Esports World Cup previously called Gamers8 and seems to be growing year on year. From what I understand there is a huge chain approvals needed for all of the assets and content and because of this, much of the content needed to be re-rendered as there was so many changes. For the team of us programming this meant there was limited things we could be working on and we completed all we could on the first day.

Several of us were told we didn’t need to come into work the following day and were given the day off so decided to do some planning on what to do with a whole day free in a city were the main entertainment activities are going to a shopping mall or eating shawarma. So thinking of ideas on what to do, the following day Nick, Robin, Carsten and Myself decided to go to a mall and the first one we got an uber too was closed and looked quite derelict inside.

We eventually went to a more lively mall, and did a bit of mooching around and grabbed some food. The rest of the day was spent by the pool wondering if we were going to have any content to program with the following day. I think it was late afternoon/evening we got the message that there was still no content ready and no need to come into work the following day! With that news I suggested we hire a car and drive to a place id been told about called “The Edge of the World” which is a tourist spot 2 hours outside of Riyadh with magnificent views, with this suggestion, an adventure was brewing.

Little over 12 hours later, 6 of us were at the airport picking up a Chevy Tahoe hire car ready to drive to the edge of the world, we knew the “easiest” route by some instructions from the internet. After a quick pitstop via the supermarket for plenty of water, snacks and general supplies we were headed off towards Sadus Dam, this was allegedly the “small car route”

The first part of the trip was pretty straight forward, leaving Riyadh in tarmac roads all the way to Sadus dam via some nice changing landscapes.Once we got to the dam the satnav took us directly across the bed of the dried up dam and west toward the edge of the world. At this point it started to get interesting as the road was becoming more and more rugged, Brigsy and Carsten were sat right in the rear seats over the back axel and were getting bounced around all over the place.x

The road continued like this for about 30 mins, some rough bits and some smooth and it was reassuring that we had a big land cruiser to get us around. We did encounter a couple of chunky obstacles which took a bit of figuring out if we were gonna clear the ridges but Dan and Nick who shared the driving did a sterling job of navigating over them

After arrond an hour of offroad driving we made it to the lookout pont, we could only drive so far and had to walk for about 10mins in. the baking heat to get to the vantage points. We were the only people there when we arrived and it was pretty amazing to have the place to ourselves.

And a selection of photos from Robin Verlinde with his new Sony camera

On the way back we weren’t sure the truck would make it up the flatter hill we went down when going out so we decided to try going over the big berm, when i say we i mean, we collectively suggested it and then Nick had the balls to try it.

We had bought all the snacks to have a picnic in the desert but none of us fancied traveling over this terrain in the dark so we decided to aim to get back to Sadus dam before sundown and have the bread cheese hummus and meats there.

Thats the end of this weeks blog post, its been a great week catching up with old friends and meeting new ones. Theres still a bit of a delay with various knock on things on the production and I’m sure were going to have a couple of mental days next week during rehearsal’s once we get everything.

Until next time, heres a Face

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2024 so far…….

Its almost June already, the first half of 2024 has flown over so quickly so heres a quick recap of whats been going on so far. After the joy awards 2024 I had a week or so at home and then it was time for the yearly snowboarding trip. There was 8 of us going out his year to La Clusaz, James, Charlie and myself form the UK, Ruben and Fernando from Spain and finally Matt Pillerin and their 1 year old Tilda from Estonia.

We all met in La Clusaz to be greeted by some incredibly hot weather and immediately thinking that the snow wasn’t going to last very long at this rate. Luckly up on the slopes it was still cold enough and we all spent a great week on the slopes during the day and eating drinking and playing board games on the evening.

We managed to get sa few black runs in this year without any injury and this is Matt, Ruben, Fernando & Myself at Massif de Balme where despite the heat in the town we always had plenty of snow on the top of the mountain. As always it was a great week in La Cluzas well spent with friends.

Straight after snowboarding I was headed to ProductionPark at Wakefield to help Pete Tilling program the 2024 Niall Horan tour. We had Caspar and Jos from SHOP doing content who I believe we had met on email, on another job and nice to finally meet in person.

I’d done some pre production for the moving Austrian screen and the general project setup but onsite there was some quite heavy lighting integration where we were sending lots of video to DMX from table screens in d3, mainly the light box above the stage and we tried sending to some of the movers upstage but that part was cut as it just didn’t work.

For over a year now each time I’m programming a show and in rehersals mode I put some animated googly eyes up which I made in January 2023 on one of the Joy awards and they have became a staple programming asset since then.
During Niall programming the eyes were up on the border between rehearsing songs, as we got closer to final rehearsals Ben, the creative director told us he, and Niall would like to keep the googly eyes in the show.

I found it so funny and quite pleased that they wanted to keep the eyes which come up on the last song just before the band come on, and below is me at the first show in Belfast late Feb 2024.

Shortly after returning from Belfast I was down London with Graymatter for a ITV showcase/premier thing at Leicester Square Odeon cinema. It was nice to see Dan from Graymatter and also Dave & Toby from Hawthorn who I didn’t know were going to be there.

The operating position was at the very back row of seats in the cinema and was pretty cosy, “Smile for the camera Dan!’

Another fun thing which happened in February was the d3 “after dark” event aimed to help the company reconnect with the user community. It was great to meet old friends and put faces to names of new friends. The gathering started at d3 hq at southwark and then we splintered off to a few pubs. After the event it was even more unclear which direction the company disguise is heading but everyone had a good time chatting shit and trying to figure it out.

There’s has been many other things and jobs that have happened this year but unfortunately for the blog, so many projects are under NDA these days so can’t write about this at the moment.
After the d3 get together my next job was with the lovely people at Pixway with Paul & Ron in Amsterdam. This was a big dealer conference presenting the new line up from BMW for next 18 month. The whole event was very locked down and we all had to deposit our phones in a locker prior to going into the venue for work. this made communication quite difficult too as very few people were given radio coms.
I was programming the evening show and I definitely got the easy end of the job as Paul & Ron had to deal with late content which is never fun.

It was a great week and lovely to catch up with Paul & Ron, at one point Ron and myself had both brought a couple of packets of troop waffles to work and we did collectively and up eating them all before the end of the day.
I think that’s enough of an update so far, it’s kinda unbelievable that we are halfway through 2024 already and it feels like its just begun. here’s to a just as enjoyable second half to the year.

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Three Years of Joy

Here we are the third month into 2024 and it feels like this weeks have passed by so quickly, I was going to start updating this in January but as so often these I’m not so sure where the time has gone so here we are at March 15th.

For the past 2 years I’ve assisted OgleHog/Chris Saunders with a big event in the middle east called the Joy Awards which is basically the middle east’s Film and TV awards show hosted in Riyadh.

Below is a breakdown of the first one we did back in 2022, produced by Done and Dusted with set design by Stufish

Stage screens breakdown in c4d

Tubes projection analysing with my c4d projector plugin

Tech’ing onsite

Its evolved in the past 3 years since January 2022 where we were a team  of 4 of us, Dan Gray, Toby Vogel myself and supported by Creative Technology’s Carlos Aguilar. That first show was a bit “wild west” there was so much going on with many led surfaces and also projection, there was so may cues to program and the show running order and content was changing constantly. We all worked hard for our money on that gig, it was great teamwork and we pulled of a totally clean show.

2022 show opening shot with projection on gauze & tubes plus loads of led

Fast forward to November 2023 and Chris called to see if I was up for doing it again and begin the video programming planning stages. There were much fewer LED surfaces this time but exponentially more projection gags with projection for almost every act and basically wherever else it could be squeezed in.
Below is a screengrab from my cinema working, showing the extent of the set which was beign built to augment the auditorium.

Thus years design incorporated more auditorium dressing than previous years which all was to be projected on. Over the next few weeks based on the Rhino3d from Stufish I came up with a projection design for the auditorium with some great input form Dan as he was ultimately lining this thing up onsite.

Mapping Matter early projection study

The other projection elements were very much influx with in the whole run up so prior to the equipment shipping date we decided to spec a few more projectors than we needed and some extra lens options. This meant we had enough kit to make stuff work on the constantly changing landscape of the Joy Awards 2024. Doing something like this in the UK would be much more straight forward as if you were short of kit, then its relatively easy to get extra kit sent to the gig, this is totally not the case in Riyadh at the moment.

Chris Harry & Ben pondering the days events

On the 7th January a team of us flew out to Riyadh for the setup at Riyadh BLVD (Boulevard) which is a bit of a cross between a theme park and a shopping mall, its pretty much the only theatre space I know in Riyadh. Pete Tilling was out a few days earlier to receive the kit and get the projectors the basic locations and was nice to see his smiling face when we arrived.

Just before getting told off for siting on the sculpture

The following few days went really quickly with the guys from QED getting the signal in, rigging and pointing the projectors. Dan and Harry did a lovely job of the server cabin which was a super tidy install. In there programming cabin there was 4 of us on the buttons, Dan Gray, Ed Joynson, Adam Power and myself. Ed and Dan eventually ended up on the late shift lining up the projection in that lovely time of evening when there is no-one else there.

The “fins” being installed

Dan Ed & Pete

Dan lining up and sorting blends

This year, I brought my laser scanner out after a bit of trouble last year where the physical set was vastly different from the 3d design, which meant Dan spent a lot of time moving 3d elements and warping in d3 to make it fit. So first thing this year once the auditorium set resting was in and complete, Dan took the Faro s70 and scanned it to create an as built point cloud, and then use that to modify the existing model to the real world setup.

With the advantage of the scan data we managed to get the map the roof pretty accurately with some sever projection angles too, it actually looked better than I was expecting with the focal distances we were covering.

This was my programming setup, Dan Hall did some fantastic companion work patching my Stream Deck Plus to the Behringer rack mixer so I could switch timecode from local source to program source and also control the incoming program audio feed with simple button pushes.

It was great to have a bigger team this year with all of the onsite challenges we had to deal with, everyone was so capable and a Joy (excuse the pun)to work with.
I was looking for images of the actual event but I didn’t take any of it complete. The final show went well and was also super long (almost 5 hours) and it was another fun challenge following along as 98% of the show was in Arabic.
Lets see if were back together for another adventure next year.

THE TEAM
Lead Progammer : Me
Programmer : Adam Power
Programmer/Lineup : Dan Gray
Programmer/Lineup : Ed Joynson
Technical glue for video : Pete Tilling
Screens Production : Chris Saunders
QED Team :
Harry Ricardo
Dan hall
Paul Morland
Ben Shepard
Toby McManus
Alex Peggington
Steve Hardcastle

Parting our ways returning home at LHR

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Nike Air Max Day 2023

Early march I got a phone call from Pod Bluman of Bluman Associate’s asking if it was up for being involved in a projection mapping project for Nike Air Max day 2023. On the project already was Rich Porter looking after the projection study + project setup and also Lewis Kyle White looking after texturing and content on the new giant Nike Air Max were were to be helping launch for the agency Amplify.

The giant shoe we were projecting onto was to be situated on top of a car park in Peckham opposite the venue where the launch party for the new Nike Air Max was to be hosted. Due to the ovation of the shoe and the forecast high winds my involvement was to help track the shoe if it was buffeted by the wind so the projection would stick to it. This was because the shoe was hung on steel cables and due to the nature of the rigging it was impossible to keep 100 percent static.

Lewis made a great job of remodelling the shoe from high poly mesh into a low poly mesh ready to be sent to Stage One to be machined and built in real life measuring and actual size of 10m toe to heel. The whole thing was suspended in the middle of a 17m cube of truss and supported by heavy steel cables. Above is the incredible texturing work Lewis put into the modelling, the fabric looked so realistic when projected on the shoe.

In the pre planning stages the guys from bright studios helped out consulting in the best methodology for tracking. In the end we all agreed that using Optitrack to track the shoe & Stage Precision to format the data in a useful way for the disguise media server to receive it was the most flexible solution

Bright provided us with an 8 camera tracking system and prior to going onsite we had two days pre production in the Bluman studio space to do some testing and work out the technicalities before going onsite. It was great to see everyone who id not seen in ages and also be joined by Ed who was programming video for the launch party across the road from the carpark.

When I got the the studio space and after having a good natter with everyone who I’d not seen in ages I set up some basic rigging for the cameras. We were meant to have a 1m 3d print of the actual shoe to test but we couldn’t get one done in time, so instead Lewis decided to hang the sample shoe from the truss for the craic.

We had a great couple of days testing and working out a workflow for getting the tracking data from Motive to disguise using stage precision in the middle to align the tracking data and the virtual world. Over the weekend the team worked getting the truss and the shoe rigged ready to get the projection in and lined up from Monday.

View of the shoe from the party venue over the other side of the railway tracks from the carpark which houses Peckham Levels. The first thing I had to do once getting onsite was to attach the tracking markers to the shoe, these are small 10mm retro reflective markers. The tracking cameras have a built in light which blasts out infrared and the markers reflect the infrared light back to the camera. Using multiple cameras looking at these markers 3d map of the markers position is formed.

I covered the lower part of the sole of the shoe which could be reached with a small cherry picker with seven markers. This was enough for the camera’s to pick up a large enough area and detect the movement of the shoe.

This below is a reconstruction of the markers attached to the shoe in the Motive software. Due to the nature of the system using infrared light we couldn’t calibrate the system or check if the cameras could pick up the markers until sundown. For a couple of the cameras we were close to the maximum distance limit for the system but as we did the first calibration of the system they picked up pretty well. I ended up moving some cameras around from the original plan to get better coverage, and after some settings tweaks we had the tracking data come in really well.

Once I had the tracking data set up I switched on streaming in Motive so I could pick up the NatNet data in stage precision. I was going to try and use the world align tools in SP to align the tracked points to the fixed points to where the projection on the shoe was calibrated too but this didn’t quite work with this setup and I’m told this is fixed in the current version. Instead I manually did the XYZ offsets to match the tracking data to the static position of the shoe which worked a trick, after all the offsets were correct i passed the tracking data to disguise as a FreeD tracking data packet which Rich attached to the shoe object. The whole process of lining up projection then offsetting the data relied on weather being good as the shoe had to be static for the first initialisation for this for it to work, luckily we had enough moments of good weather for this to happen.

In the end everything came together and as the shoe was buffeted by the wind the tracked data passed to the disguise project and helped the projection stick to the shoe, a great success. In addition to that it was great to catch up with a load of people id not seen in ages and have a really good time in Peckham over a few beers after work.

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Come Home Again

Earlier this year I was asked by Luke Halls Studio to work with the team on a project by Es Devlin called come home again. The piece / sculpture is designed to bring awareness of 243 at risk species of nature and wildlife throughout the UK.
I was brought onboard to look after the work flow to projection map onto the sculpture from generating the UV templates for the animators through to laser scanning the sculpture and remodeling elements to enable accurate projection lineup.

Sculpture during the day

The sculpture was built by Stageone based on the architecture of the dome of St. Paul’s cathedral and was adorned with cutout drawings of the 243 species all had drawn by Es. In addition to the projection element there was also a choir performing with a sound scape in addition to Es taking about the species a la Marks and Spencer style advert. And lastly there was a lighting element thrown in for good measure to backlight the decoupage style set pieces.

The whole process started with myself receiving a Rhino3d model of the sculpture and having a chat with Charlie who was leading the video design on this to figure out how to breakdown the model and UV it so the content templates would be flexible and also easy to decipher.
The model as split into constituent parts consisting of the Base model to which all the species were mounted and each species split out, these were, lichen, birds, insects, mammals, plants and fungi. Each species was given its own UV map which when all collected together created the map for the whole projection mapping of the physical structure.

Some of the multiple UV for content creation

The rhino project was pretty busy, not only did it have all the 3d bit that we needed it also included every single nut, bolt, mounting bracket, EVERYTHING. This took quite a bit of cleanup to split out the parts we needed and the parts we didn’t need and reduce the model down to few enough polys so the media server software could run smoothly. This was a really long process and I’m still trying to find more streamlined ways to make this quicker. It was only after isolating and grouping the species and the structure that I could generate the above UV maps from the cleaned up 3D geometry.

C4D model generated from the cleaned up rhino file

At this point we had two versions of the sculpture, one was the virtual 3d model and the other was the as built real world structure. In my experience, temporary structures of this scale and complexity are very rarely the same as the drawings they were built from. For this exact reason, a few years ago, I invested in a laser scanner (Faro s70) to specialise in laser scanning for projection mapping. Once the structure was finished I got my friend and colleague Paul to come down with the scanner to get an accurate 3d scan of the as-built structure.

Wide view of the scan data captured

The laser scanner basically takes millions of measurements from a point and builds up an accurate representation of the surroundings called a point cloud. Once the data has been captured and processed into a point cloud viewing software of choice you can move the virtual camera around the 3d scene and view the capture from any perspective which really pleasing to look at. Below you can see the limits of the capture which is 70m so that’s why some of the background elements disappear into the ether, anything outside of a 70m radius of the capture is lost.

Closer view of the point cloud data from the scan

From the point cloud data I spent quite a bit of time cleaning this up so I only had the data of the structure and the animal cut-outs to then turn into a mesh for use in Cinema 4d. From the real world scan and the existing model I could then overlay the scan data on top and see how closely things matched.

Clean mesh being placed on top of the scan mesh

As expected the CNC cut structure of the dome matched the scan data incredibly well. When it came to matching the animas, insects and mammals etc almost everything. Needed a nudge into place, not by much most position and rotations were off a little and some cutouts were swapped around completely. It took 2 days to painstakingly check and tweak the position XYZ and rotation XYZ do each of the 243 species until each position matched the scan data.

Moving the position and rotation for each species

Once all the 3d to scan data was done i generated different color lineup grids for each species and a wireframe from the 3d mesh to help with the projection lineup. CT were providing the projectors for the event and Nico was in charge of servers and lineup. With the scan and the modeling i was expecting that it should be straight forward, but with all these things you never really know until you you get all the hardware software and structure together. On the first projection alignment pass it popped straight in, there was no reason for me to double that it was going to “click in”

I did an initial test with disguise and quick cal to make sure the whole process worked than I handed it over to Nico to finish and tweak the alignment to which he did a great job. All along side this Zakk from Luke halls studio was programming the show on a parallel copy of the project, so once we had a decent alignment we were able to preview bits of the show with rest of the team.

It was a great project to work on and great to be working with mates and colleagues who really care about the job. I never actually got the chance to see the finished show as i had to leave London onwards to the next job, on all accounts and from pictures it looked great :).

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Snowboarding in Åre, Sweden

Last I’ve was out snowboarding with friends was January 2020, not long before the world went to shit and little did we know that there would be limited opportunities to do it again until 2 years later.

It was around mid January the small WhatsApp group of us so went boarding at La Clusaz in 2020 started chatting thinking about getting the gang together and hitting the slopes again this year

Kristaps, James, Matt & Pillerin at one of the peaks at La Clusaz (Jan 2020)

I booked a place in Åre Sweden that Kristaps found on Abnb which was more than big enough for all of us but unfortunately this year not everyone was able to come due to work commitments and timing with the spontaneous decision to go.

Swedish driving in the winter.

In the end there was only 3 of us this year, we met up at Ostersund airport and we all jumped in a hire car for the 90 minute journey to Åre. It’s the first time I’d driven in a vehicle with studded tires and on roads covered with so much snow so it was a bit of an adventure


Pillerin, Matt & Myself

After getting some food shopping supplies for the week on route to Åre we got to the Abnb unpacked ready for the following days boarding on the slopes, we were at the Tegefjäll part of Åre and the slopes were comfortably quiet with very little queuing to get on a lift which was amazing.

In our little resort of Tegefjäll 10 mins drive from the main resort the Slopes were comfortably quiet, enough people there to give an atmosphere but quiet enough not to be crashing into people.

At the top of the lift from our area there was a great little tipi where we popped in a few times for a lunchtime beer and burger to replenish our energy for boarding. This little place was much more fun and cost than the more commercial eating places dotted on the slopes.

We spent the majority of the time at Tegefjäll, getting the lifts and boarding across to Duved another area linked by lifts and slopes. We easily spent a day getting the lifts, boarding across up and down, to Duved, grabbing lunch and by the tine we boarded back the lifts were closing. It was quite leisurely area and a pleasing way to spend the daylight.

The weather was a bit hit and miss over the week that most of the lifts in the main Åre resort were closed die to wind and I think it wasn’t until the Thursday when we managed to get across to the main resorts and try the slopes there. There was quite a bit of queuing to get tot he very top but once we got there it was amazing, everything was covered in layers and layers of snow dust.

Getting down front he top was fun as there were quite a few flat parts of the run requiring a fair amount of speed to get across without having to take the board off and walk. It was so soft and powdery near the top and at some points with pretty limited visibility.

We finished the last couple of days back at Tegefjäll and had a very slow last day on Saturday as we were all aching from a LOT of boarding. We finished almost all the food we had bought for the week that evening and watched The Muppets film (2011) which is still brilliant! The whole week flew by and it was so good to be back on the slopes with friends after that last couple of years. Next trip is to Dubai working on the closing of the Expo 2020, stay tuned 🙂

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Twenty-Twenty-One

Its difficult how to start this new blog post in the new year after what a fuck up 2020 was, it would be nice to think that as its a new Gregorian year its a chance for a reset and the start of a more sociable era. I’ve got high hopes for 2021 though I don’t think were going to start the climb back up to the new normality until April depending on how the Westminster circus handles the vaccine rollout.

The year ended and started off very subdued, new years eve was spent in the flat watching Netflix, drinking whiskey sours and catching up with friends on the phone and the following day tidying and having a good clear out in the flat. This was a pretty different to NYD 2020 where i was on a plane to Vegas to work with the excellent guys at Pixway on the Nissan stand at CES2020.

CES 2020 Nissan control room

For the Nissan booth at CES2020 we had a 16 projector circular projection surface, 8 bends and 8 overlays and we were using the disguise Omnical system to assist with projected image alignment. I’ve used Omnical a reasonable amount since 2018 on various jobs and have a good upstanding and experience of what s required to make it work well. The more accurate you can make your geometry in d3 the easier the process will be, for the CES booth we had a CAD model of the stand but generally on temp structures and especially a big cylinder which we have here there will be some discrepancies in the build and the cad. Before starting any projection calibration, Francisco and myself spent a good couple of hours taking a survey of the projection surface with several lasers and tape measures and I reconstructed the ad model to as close to the real world as possible. From the top don the projection surface was more like a oval than a circle after doing a survey, fixing these small solid foundations makes a HUGE difference further down the line.

Pre opening line-up checks

We had I think 9 shows a day at Nissan over the period of CES and all went well with the client being swimmingly happy! Next to us Manuel was looking after the Audi booth which was beautifully designed. He spent hours programming the d3 timeline so the projection onto the frosted windows of the car responded to the car console stick and button operations, it was a really nice interactive part of the stand.

Audi CES 2020
Inside the Audi virtual driving experience

Outside the convention centre Paul and Delaney were looking after BMW, which was a custom built experience in a structure in on of the parking lots of the convection centre, it was incredibly slick just as you’d expect from BMW. Ed was over on Adaptive but I didn’t manage to get any pictures of his setup.

bInside BMW CES 2020

It was a good few days supporting the shows in Vegas and as allways, so nice to catch up with everyone over Tacos and Beer!!!! <– This place is amazing.

After the shows were over LAAAAAAD’S!!!!

After the shows I stayed on in Vegas for a few days and one of my best mates Marley w as int he states for a few weeks and came to meet me in Vegas for a ROADTRIP!!!!! We hired a Jaguar F-type and after a chat with my American friend Charles about which part of the Grand canyon to visit he suggested Horseshoe Bend so we took his advice, stuck it in the sat-nav and headed North !

Marley in the Driving seat near My Camel

It was a fantastic drive each of us taking turns, roof down, hat and scarves on as it was petty cold once we left Vegas, i think it was around 16:00 when we got to the parking lot and then another 20min hike across the canyon get to the iconic site. There were quite a few people there and we spent about half an hour just wandering round taking photos and admiring the landscape, it was so worth doing the long drive to be there and take it all in.

Horseshoe Bend

After leaving Horseshoe Bend we stopped off at Glen Canyon dam to sight see just before last light. From here we headed back towards Vegas with the intention of finding a hotel on the way, but no real plan. We past a load of motels but decided to carry onto a town called Flagstaff we saw on the map. Upon turning up the street and seeing the sign for the Hotel Monte Vista we knew this was the place we were gonna stay. Its such a beautiful old building and our little venture round town for food and beers really made me want to go back there sometime.

Flagstaff January 2020

I wasn’t sure how to start the first blog post after so long and its just kind of evolved into this which I think is a good start. Stay tuned for next week where ill be adding another post about current ramblings and possibly a lookback to 2020. Stay safe everyone.

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Momentum r1.0.0


INTRO
Momentum is a Cinema4D rig to output camera positional data in the StypeHF format over a network. This is aimed at the pre-production workflow when using disguise XR

BASICS
Momentum is packaged in a simple c4d project and consists of a Xpresso tag and a python script to output the data in the StypeHF format, not all of the StypeHF fields are sent by momentum we only send the following, packet number and time code omitted.

  • Poz X,Y,Z
  • Rotate X,Y Z
  • FOV X
  • Aspect Ratio (This is forced to 1.7777 this only works in HD)
  • Focus (This is default to zero, momentum does not take into account zoom data)
  • Zoom (This is default to zero, momentum does not take into account zoom data)
  • K1 (This is default to zero, will be overridden by disguise)
  • K2 (This is forced to zero, will be overridden by disguise)
  • PA Width (This is default to 9.59 standard)
  • Centre X (This is default to zero, momentum does not take into account zoom data)
  • Centre Y (This is default to zero, will be overridden by disguise)

MOMENTUM First glance
The above screenshot shows what you will see when opening Momentum, this is a basic scene with a stage and some camera positions key framed in the timeline. After hitting play the tracking data will be transmitted and any changes updated in real time upon pressing stop the data will stop being transmitted.
Each packet is transmitted per frame so to adjust the packet rate please change the frame rate of your c4d project. Note that this is not explicitly locked to the frame rate so heavy scenes will experience a drop in frame rate but low poly scenes on a good computer will be smooth.

AXIS Rotation
This is tested to be compatible up to disguise release 17.3 (pending) and the XR Beta branch. The axis rotation order must be set to ZXY as shown in the screenshot below for disguise to pick up the data correctly and handle roll correctly.

Target Tag
Because of this axis order the Target Tag in cinema will behave strangely, I’m working on a fix for this as of 12/06/2020
Solution found for the target tag see below image and description 15/06/2020

To get the target tag to work correctly with the required Axis rotation you need to add in an “Up Vector” null. Make the Up Vector null child of your target null or object and position it 0.01 cm on the Y axis in relation to your target and add this to the target Up Vector field.

IP & Port Number
Clicking on the Xpresso tag will open up a window with the option to send the positional data to a specific IP address and port number. Please not this isn’t tested across large networks so if you experience any issues please feed back via the email at the end of this post

Credits
Thank you so much to the following people for help with coding beta testing and fault finding of momentum, without this teamwork non of this would have happened
Karl Bromage – Studio One Four
Andreas Culius – nocte designs
Rich Porter – The Hive & YouTube Channel
Scott Millar – Longer Days
Lewis Kyle White – LKW

DOWNLOAD MOMENTUM
Download Momentum from GitHub via the link below, any comments or issues please get in touch via andy(at)andy-coates(dot)com
https://github.com/andydenniscoates/momentum

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disguise & C4D workflows : 002 Simple cube stage setup

Hello everyone, following on from the previous blog post I’m going to be running through building from scratch the above disguise project and reasons behind the methods. Im going to be continuing this series in Cinema4D R21, I found a bug in R22 which breaks my workflow, I’ve spoke with Maxon and waiting fro them to fix it. The cinema project and relating assets for this post can be downloaded here: 002 C4D-d3_workflows

I’m primarily going to be concentrating on the 3D project build up here and less on the disguise side of things as there’s some excellent training resources out there already. I highly recommend you check out my good friend and colleague Rich Porters YouTube channel for disguise tips and tricks.


Lets get started by adding a really useful button to your cinema workspace and this is so we can export objects as separate elements. Using the export option in the file menu only allows us to export everything in the scene as one object and we want separate elements. Adding this button will allow you to export selected objects individually.

Fist of all hit Shift + F12 to bring up the customise commands menu ins in the search bar type “export” and this will narrow down a list of export commands. We want Export Selected Object as..click on this and drag it on to the tool bar. Once you’ve done that, save as startup layout as show before so the button stays there on restart. Its currently greyed out and that’s because we don’t have an object selected or any objects in our scene.

What the audience can see
So the scenario is that e have a small stage and 2 cubes onstage which are projecting onto, the audience are in front of the stage theatre style and can see the forward facing parts of the cubes and the tops. This is always my starting question when speaking with the creative team in the early stage. In this case, in our 3d scene we only need the parts of the object which are going to be seen by the audience and we can focus on making the best use of the UV space, theirs no point in wasting good UV space on a part of the object which isn’t going to be projected on. I always like to have the venue stage in my scene as its a really good reference eve if its not going to be projected onto, and it makes things look nice. Make a stage like below, 6m wide 3m deep and 3m high, easiest way to do this is make a cube to those dimensions and delete all but the bottom and rear face, I then positioned the downstage centre of my stage to 0,0,0 in my scene. If you want to skip this part use the backdrop.obj from the assets download above.

I then created a new material and selected the checker board from the surfaces menu in the materials options and then double click on the thumbnail to bring up another window and set the colours and amount of squares to your taste.

Now we have our stage setup lets make a couple of cubes, we could make one and duplicate it but making 2 is good practice and each will have a slightly different associated UV. Next create 2 cubes and make them both 1 meter x 1 meter x 1 meter and place them in your scene like below, make them editable by selecting them and hitting C on the keyboard.

now all we need here is the front faces of the cube, only the faces which the audience will see and the projectors are hitting. The quickest way to do this is make sure your in polygon selection mode, select the faces you want then hit the keys U then I then delete. This will invert the selection and delete the rear faces which we don’t need, your scene should look like the image below.

Now we have put two cubes and know the dimensions, from here we can make life infinitely easier for ourselves by creating a simple guide for ourselves to unwrap to. we know each face is the same size so I made a simple 2×2 colour grid with numbers and text to say which way is up.

Net pull that image onto your cubes in cinema and jump into UV layout.
NOTE: I found a bug in R22 with the fit to canvas command so ill be showing this in R21 and again update this to show the R22 method once Maxon fix the bug. Yous shoud now see the same as below, our helpful lineup grid is replicated on all three faces on each cube this is the default UV map when you create a cube in Cinema, were gonna change this so each face only sees one of the colour quadrants.

R21 UV instructions
Using the screenshot as guide below, make sure your in UV polygon selection mode (1) , then choose the section tool (2) and select all the faces on cube 1 then hit the Cubic 2 button (3) and you should see the scene like this, make sure the drop-down below the Cubic 2 button is set to object system for this to work. This has automatically unwrapped each face of the cube for us, but its still not right, we want the selection to fill the UV space.

To make things visually easier lets load our Cube UV image we created earlier into the UV space window and then click the fit UV to canvas button (1). This will expand our selection to fill the UV space

this will also be reflected in our 3D view and now we can see the colours and numbers perfectly mapped to each face of the cube.

If we jump back into startup layout your texture might look like its displayed at low res on your cube and look really crunchy. To make things look sharper you need to increase the texture preview size. Do this by selecting your texture (1) and then change the texture preview size to something higher than it is from the drop down as shown below (2).

So all of that was pretty straight forward but I would like to change the UV layout, in the 2d workflow applying content to this cube i want it to flow up the left side and over the top essentially where the crease would be if we unfolded it. I modified the UV content template to show what I would like.

If we jump back into UV layout, it looks like we can just move that UV polygon to the right. First of all hit the E key to use the move tool and in the snapping tab bottom centre select Point and Edge for Snapping, also select rotate and set it to 45 degree. This will allow us to move the selection precisely, now select the top left UV polygon in the UV space and move it right so it snaps to the right quadrant.

Now it hasn’t completely dine what was expect, we also need to rotate the UV anticlockwise. Because we have snapped the rotate to 45 degree increments we can just use the rotate tool.

Select the rotate tool by hitting the R Key, select click on the UV we want to rotate and drag left, do this twice until it is rotated. Now its exactly how i would like it, the snapping selections are really key here, of snap rotate is not selected and you rotate a UV a few times it can be difficult to get back to perpendicular.

Now lets move onto cube 2 and do this a little different, click on Cube 2 and then clear the UV canvas background if it doesn’t do it when you click on Cube 2 as shown below in the textures window. You can easily bring up the textures you’ve previously loaded here from this selection menu.

For this cube were gonna do this quick and dirty, we just want to select the bottom left face but we cant just grab that in the UV window as they are all stacked on-top of each other. Instead of clicking in the UV window, providing your UV polygon selection is turned on and you have the move tool selected you can just click that face in the 3D view and then go over to the UV space scroll zoom out and drag it around, you can see how it repeats the UV when outside of the UV space.

Now drag all the squares and arrange them like this, on this cube i want the content flow, or hinge to be between the 2 left faces. Were working a little blind here but can see with our previously created texture everything is rotated the right way.

To get this looking more sensible hit ctrl + a to select all the UV and then click on the Fit UV to canvas button like we did earlier, this will pull all the UV into the normalised UV space now the cube texture will look correct.

There we have it, there’s quite a few little steps here to remember and selections but hopefully will help anyone new to UV mapping in cinema wishing to build disguise projects.

Now all we need to do is export our mesh into our disguise project mesh folder and now we have our really handy Export Selected Object As.. button we can export each of our mesh individually. Lets start by exporting the backdrop, select the Backdrop in the Objects window, then clock on the Export Selected Objects button and select wavefront OBJ from the bottom of the list. I made a preset for disguise and these are my settings.

Once I’ve exported all the mesh i also put my texture into he project too i put the Cube UV texture into the video folder, but because I’m going to use the backdrop as a prop that needs to go into DxTexture folder so we can apply it to the prop.

After bringing all the mesh into disguise and direct mapping to the cubes we have a mirror of our cinema project. From here if any changes to the mesh are needed I do all the changes in cinema and re-export that element. This gives me much more control, accuracy and flexibility than moving and scaling in in disguise direct

I hope this has been helpful to anyone reading and if you have any questions please reach out to me. Next post will be about generating content templates and working with the content team.

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