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Categories
Category Archives: Uncategorized
Touchdesigner Animation Subroutine
Hello!!! Week three here in Saudi working for Bright on the Esports World Cup and we’re settled into a routine with some time to be doing R&D for future projects. This week I’ve been doing a bit more discovering with … Continue reading
Posted in Touchdesigner, Uncategorized
Tagged animation, keyframe, learning, saudi, touchdesigner, vvvv
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E-Sports in the dessert
Its the end of June 2024 and I’m sat in a hotel lobby in Riyadh with a couple of hours to spare before I need to head into work with the rest of the d3 programming team. The week started … Continue reading
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2024 so far…….
Its almost June already, the first half of 2024 has flown over so quickly so heres a quick recap of whats been going on so far. After the joy awards 2024 I had a week or so at home and … Continue reading
Three Years of Joy
Here we are the third month into 2024 and it feels like this weeks have passed by so quickly, I was going to start updating this in January but as so often these I’m not so sure where the time … Continue reading
Posted in Uncategorized
Tagged d3, disguise, joy awards, LED, Projection Mapping, saudi, video
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Nike Air Max Day 2023
Early march I got a phone call from Pod Bluman of Bluman Associate’s asking if it was up for being involved in a projection mapping project for Nike Air Max day 2023. On the project already was Rich Porter looking … Continue reading
Posted in Uncategorized
Tagged bluesman associates, camera tracking, d3, disguise, motive, optitrack, Projection Mapping, rich porter, stage precision
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Come Home Again
Earlier this year I was asked by Luke Halls Studio to work with the team on a project by Es Devlin called come home again. The piece / sculpture is designed to bring awareness of 243 at risk species of … Continue reading
Posted in Uncategorized
Tagged Andy Coates, come home agin, ct, d3, es devlin, laser scanning, lukehalls, projection, Projection Mapping, tate, work
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Protected: The Cube 2020
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Snowboarding in Åre, Sweden
Last I’ve was out snowboarding with friends was January 2020, not long before the world went to shit and little did we know that there would be limited opportunities to do it again until 2 years later. It was around … Continue reading
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Momentum r1.0.0
INTROMomentum is a Cinema4D rig to output camera positional data in the StypeHF format over a network. This is aimed at the pre-production workflow when using disguise XR BASICSMomentum is packaged in a simple c4d project and consists of a … Continue reading
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Tagged c4d, camera tracking, disguise, stype, unreal engine, virtual production
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disguise & C4D workflows : 002 Simple cube stage setup
Hello everyone, following on from the previous blog post I’m going to be running through building from scratch the above disguise project and reasons behind the methods. Im going to be continuing this series in Cinema4D R21, I found a … Continue reading
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